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CompTIA A+ Core
TechNote: Basic Networking |
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NETWORKING
Networking is connecting two or more devices to allow
communication between them with the purpose of sharing information
and resources. Examples of these devices are computers, printers,
routers, hubs, modems, and PDAs. The information and resources
being shared can be anything from MS Office documents and
e-mail to printers and fax devices. Internetworking
is connecting multiple networks with the purpose of creating
one large network. The Internet is the most common example
of an internetwork.
Client/server vs Peer-to-peer
Most of today's networks use the client/server model.
In this model at least one computer acts as a server. Servers
hold resources that are accessed over the network by clients.
Examples of resources are shared files, e-mail messages and
even applications. Another common server is the print server
that allows access to network printers.
In a peer-to-peer network model every computer can
act as a client and a server at the same time. An example
is a network with 4 Windows XP Professional computers in a
workgroup using file and print sharing.
LAN/WAN
The terms LAN and WAN mainly refer to the geographical area
of the network. LAN is short for Local Area Network and is
a high-speed network typically within a building. WAN is short
for Wide Area Network and refers to low-speed networks that
cover a large distance, for example a network that spans several
cities or the entire globe even. The Internet can be considered
the largest WAN, but actually consists of many different WANs,
which, in turn, include LANs. The connection between LANs
in an internetwork is also referred to as a WAN connection,
although a network diagram of a WAN often includes the LANs
in it.
Private vs Public Networks
Two other terms used to categorize networks are private
networks and public networks. A private network
is typically within the premises of a corporation and can
be accessed only by users working for, or related to, that
corporation. A public network Internet can be accessed by
multiple individuals and/or corporations, the best example
of a public network is again, the Internet.
Media
The physical connection used to transport electrical signals
(bits; 1s & 0s) between the network devices is called
the media. Examples of network media are copper cabling,
fiber optic cabling and infra-red. The most common types of
media are outlined later in this TechNote.
Protocols
To be able to communicate with each other, network devices
need a common language. The language network devices use is
called a protocol. There are many different types of
protocols available, and most protocols are actually a suite
of several protocols, each with a different function. For
example, one protocol allows data transfer between hosts and
another can be used to retrieve email from a mail server.
Today's most common protocol, TCP/IP, and several older, less
common protocols, are described later in this TechNote.
Addressing
If you want to contact somebody by snail-mail or by telephone
you need some sort of address. In a telephone network you
need to enter a telephone number to reach your intended communication
partner. Similar, devices in a network need an address. There
are two types of addresses, the first type is configured in
software by a network administrator and uses protocols to
define the addressing scheme and format, this type is known
as network or layer
3 addressing. The other type of address that devices in
a network use, is most commonly referred to as MAC address;
this address is burned into the chip of the physical network
interface.
Network Topologies
A physical topology depicts how network devices are
connected physically, the cabling.
A logical topology depicts the route a the signal
takes on the network.
 |
Bus - Devices
are connected to a central cable, in this type of network
both cable ends are terminated. |
 |
Star - Devices
are connected through a central hub. The hub forms a single-point-of-failure. |
 |
Ring - Every
device is connected to two other devices, forming a ring. |
 |
Mesh - In a
full mesh every device in the network is connected to
every other device. In reality a partial mesh is often
used in backbone environments. |
Collisions
A collision indicates that two or more network nodes have
tried to access the network simultaneously, and both put a
signal on the network cable at the same time which collide
with each other. Occasional occurrences are normal and will
not affect network performance.
Access Methods
The access method defines how signals are put on
the network media.
| Carrier
Sense Multiple Access with Collision Detection (CSMA/CD) |
The access method used
in Ethernet networks. In so called broadcast
networks multiple nodes are attached to the same cable
segment. To avoid that nodes on the network transmit traffic
simultaneously and their signals collide, they listen
to the network to sense if it is currently in use. If
a collision does occur, it will be detected and the sender
will wait for an amount of time determined by a backoff
algorithm. |
| Carrier
Sense Multiple Access with Collision Avoidance (CSMA/CA) |
The access method used
in Wireless networks for example. It is similar to CSMA/CD,
but CA means that a node broadcasts a warning it is about
to use the network, before it actually starts to transmit
data. |
| Token
Passing |
This is the access method
used in Token Ring and FDDI networks. A token is passed
around the network from station to station, when a station
does not need to transmit data it passes the token to
the next station in the logical ring. A station that receives
the token and needs to transmit data seizes the token
and sends a data frame, the receiving station marks the
data frame as read and passes it forward along the ring
to the source station. During this time no other station
can transmit data which rules out collisions. The source
station releases the token (passing it to the next station)
when it receives the data frame and verified it was read. |
NETWORK INTERFACE CARDS (NICs)
A Network Interface Card (NIC), typically an expansion card
in a computer, is used to connect to the physical network
media. Some mainboards and most portable computers are equipped
with a built-in (onboard) NIC. NICs are available
for different types of network media, the most common today
being Ethernet NICs with a RJ-45 socket for UTP/STP cabling.
To install a network interface card you need a free ISA or
PCI expansion slot and an appropriate driver that the computer's
operating system will use to communicate with the NIC. Some
older ISA NICs can be manually configured to use a particular
IRQ. This is done by setting jumpers or dip switches. Some
other NICs allow the IRQ to be configured through the use
of configuration software.
An image of a Fast Ethernet network interface
card.
Many of today's NICs are equipped with status indicators in
the form of leds. These leds can be used to troubleshoot network
problems. Typically one green led indicates the NIC is physically
connected to the network and flashes when activity occurs,
i.e., the port is transmitting or receiving data, this is
also known as a heartbeat. When the NIC supports
multiple speeds, for example 10 and 100 Mbps, there can be
a green led for each speed, of which one is lit indicating
the current speed, possibly auto-negotiated with a hub or
switch. Some NICs, as well as other network devices such as
hubs, include and orange or red led which flashes when collisions
occur. If the collision LED flashes repeatedly or continuously,
the NIC maybe be configured incorrectly or may be malfunctioning,
or there may be other devices utilizing the network heavily.
As described earlier, networks interfaces are physically configured
with an address known as the MAC address (MAC is short for
Media
Access Layer), layer
2 address, Burned In Address (BIA), or physical address.
Here's an example of a MAC address: 00-10-E3-42-A8-BC.
The first 6 hexadecimal digits specify the vendor/manufacturer
of the NIC, the other 6 define the host. MAC addresses are
supposedly unique across the planet.
Half duplex vs. Full-duplex communication
Half-duplex means that only one host can communicate
at a given time, two hosts communicating with each other will
take turns transmitting. In full-duplex communication
both hosts can transmit at the same time, in theory allowing
twice as much data to be transmitted over the same connection.
The connections able to run at full-duplex are cross-cable
connections and connections to a port on a switch, where collisions
cannot occur because each end has it's own wire pair (separate
segment).
MEDIA
The list below shows some important considerations to make
when choosing the proper media for a particular network solution:
| Cost |
Besides the high cost of
some cable types you also have to consider that the equipment
that is used to put the signal on the cable, and take
it off the cable, differs a lot in price. |
| Maximum
distance |
Network media is bound
to a maximum cable length, because when a signal travels
through the cable it will get weaker. |
| Flexiblity |
Some types of media are
more flexible than others. Typically, the thinner the
cable the easier it is to implement. Except for fiber
optic cabling, this has to be placed with care to avoid
breaks. |
| Susceptibility
to electrical interference |
Some cables, such as UTP,
are more susceptible to nearby high-voltage devices or
other sources of electrical interference, than other cables,
such as STP or fiber-optics. |
| Susceptibility
to cross-talk |
Cross-talk refers to interference
from other data cables. |
| Susceptibility
to fire. |
Plenum cabling is designed
to better withstand the introduction of fire than PVC,
and, if burned, generates less smoke toxicity as a result.
It is less flexible and it is more expensive. Plenum is
typically used in environments such as hospitals. |
RS-232
The RS-232 standard specifies serial cabling using DB-9 or DB-25
connectors. The maximum length for a RS-232 cable is 50 feet
(15.25 meters) at a baudrate of 19200. The RS-232 standard is
designed to supports data transfer rates up to 20 Kbps.
Example of an RS-232 serial cable with a female
DB-9 and a male DB-25 connector.
TWISTED PAIR
The most common type of twisted pair cabling is Unshielded
Twisted Pair (UTP) cabling. This type of cabling is typically
made up of 4 twisted pairs of copper wires as depicted in
the image below. Each wire has its own cover, and so does
the complete bundle.
UTP cabling is categorized using a number. The required category
depends on the network technology and the desired transmission
speed. Following are the UTP categories:
| Cat.1 |
Used for voice/telephone
communication only. |
| Cat.2 |
Data rates up to 4 Mbps. |
| Cat.3 |
Data rates up to 4 Mbps
in TokenRing networks, 10 Mbps in Ethernet networks, bandwidth
of 16 MHz. |
| Cat.4 |
Data rates up to 16 Mbps
in TokenRing networks, 10 Mbps in Ethernet networks, bandwidth
of 20 MHz. |
| Cat.5 |
Data rates up to 100 Mbps,
bandwidth of 100 MHz |
| Cat.5e |
Data rates up to 1 Gbps
(Gigabit Ethernet), bandwidth of 100 MHz rated
(tested up to 350 Mhz). |
| Cat.6 |
Data rates up to 1 Gbps
(Gigabit Ethernet), bandwidth of 250 MHz rated
(tested up to 550 Mhz). |
Another, more expensive type of twisted pair
cabling is Shielded Twisted Pair (STP). STP cabling includes
a metal cover shielding the bundle of wires, reducing electrical
interference and cross-talk.
In a cross-over cable wire 1 & 3, and 2 &
6 are crossed, these cables are typically used to connect
a pc to pc, or switch to switch for example.
UTP cabling in networks use RJ-45 connector as depicted below:
10BaseT Ethernet, 100BaseTX Fast Ethernet, 1000BaseT and Token
Ring are the most common networks that use twisted pair cabling
and are described below.
10BaseT
The 10BaseT specification uses Cat 3, 4 and 5 UTP cabling
in a star/hierarchical topology. Devices on the network are
connected through a central hub.
10BaseT specifications:
- Maximum segment length is 100 meters
- Maximum data transfer speed is 10Mb/s
- Cat 3, 4 and 5 Unshielded Twisted Pair (UTP)
100BaseTX (Fast Ethernet, 802.3u)
Is similar to 10BaseT, except it requires at least
Category 5 UTP or Category 1 STP cabling. Only uses 4 of the
8 wires like just like 10BaseT. The maximum data transfer
rate is 100 Mb/s.
802.5 (Token Ring)
Token Ring uses the token passing method described earlier
in this TechNote. While the logical topology of a Token Ring
network is a ring, the physical topology is star/hierarchical
as illustrated in the diagram below. Stations connect to MultiStation
Access Units (look a bit like hubs) using UTP cabling which
in turn are connected in a physical ring.
Token Ring specifications:
- Data transfer rate is 4 or 16 Mb/s
- Uses Twisted Pair cabling (Cat 3 for 4 MB/s, Cat 5 for 16
Mb/s)
- Logical topology ring, physical topology is star
Token Ring is originally created by IBM, and was later standardized
by IEEE under the 802.5 specification. The original IBM Token
Ring specification uses IBM Class 1 STP cabling with IBM proprietary
connectors. This connector is called the IBM-type Data Connector
(IDC) or Universal Data Connector (UDC), and is male nor female.
COAXIAL
Coaxial cabling is used primarily in 10Base2 (Thinnet) and
10Base5 (Thicknet) Ethernet networks. Coaxial cable uses a
copper core with a protective shield, to reduce interference.
The shield is covered with the outside cover made from PVC
or plenum. The most common types are listed in the following
table.
| RG-58U |
50 Ohm, used in 10Base2
Ethernet networks (Thinnet). |
| RG-8 |
50 Ohm, used in 10Base5
Ethernet networks (Thicknet). |
| RG-59 / RG-6 |
75 ohms, used for cable
television (hence, cable modem access), video, digital
audio, and telecommunication applications (for example
for E1 coaxial cabling). |
10Base2
Commonly referred to as Thinnet, uses a bus topology. Stations
are attached using BNC T-connectors represented in the picture
below. Both cable ends are terminated using a 50 ohm terminator.
BNC (British Naval Connector) T-connector.
10Base2 specifications:
- Maximum segment length is 185 meters
- Maximum data transfer speed is 10Mb/s
- 0.2 inch, 50 ohm RG-58 coaxial cable (Thinnet)
10Base5
Commonly referred to as Thicknet, commonly uses a bus topology.
Stations are attached to the cable using MAUs, a transceiver
that is attached to the cable using vampire taps that pierce
the cable. A cable with AUI connectors is used to connect
the transceiver to the network interface on for example a
computer, hub or repeater. Both cable ends are terminated
using a 50 ohm terminator.
  |
 |
| AUI connectors |
MAU transceiver |
10Base5 specifications:
- Maximum segment length is 500 meters
- Maximum data transfer speed is 10Mb/s
- 0.4 inch, 50 ohm coaxial RG-8 cabling (Thicknet)
FIBER OPTIC
Fiber optic cabling is a rather new technology that allows for
fast data transfer over large distances.
Fiber optic cabling is not susceptible to electrical interference,
but needs expensive equipment and is fragile. There are two
main types of fiber optics, the first is multi-mode, which is
typically used in corporate networks' backbone. In a multi-mode
cable, light travels down the fiber cable in multiple paths.
Essentially, the light beam is reflected off the cladding (material
surrounding the actual fiber) as it travels down the core. The
other type is single-mode, this type is typically used by telephone
companies to cover very large distances. In a single-mode cable,
light travels thru the cable without interacting with the glass
cladding (material surrounding the actual fiber), maintaining
signal quality for great distances.
Fiber optic cabling is connected using SC, ST or MIC connectors.
 |
 |
 |
| SC connectors |
ST connectors |
MIC connectors |
Network technologies that use fiber optic cabling include 100BasesFX
and FDDI.
100BaseFX (802.3u)
Similar to 100BaseTX but designed to operate over 2 strands
of single-mode or multi-mode fiber cabling. One cable is used
to send the other is used for collision detection and receiving.
The maximum length of a 100BaseFX link is 400 meters in half-duplex
mode, 2000 meters in full-duplex mode.
- 1000BaseLX, uses multi-mode fiber with a maximum length of
550 meters or single-mode fiber with a maximum length of 5 km
- 1000BaseSX, uses multi-mode fiber with a maximum length of
500 meters
FDDI
Another token-passing network technology is Fiber Distributed
Data Interface. FDDI networks are often used as backbones for
wide-area networks providing data transfer rates up to 100 Mb/s
using fiber media. The use of fiber makes it immune to electrical
interference, and allows it to transmit data over greater distances.
FDDI provides fault tolerance by using a dual counter-rotating
ring configuration, an active primary ring and a secondary ring
used for backup.
WIRELESS
Infrared
Infrared (IR) communication is typically used between devices
such as PDAs, laptops and printers. An advantage of IR communication
is that it is not susceptible to electrical interference. The
main disadvantage, besides the rather short maximum supported
distance between devices, is that there must be a clear path
between the devices. Supports data transfer rates up to 4 Mbps.
802.11b (Wi-fi)
The 802.11b standard specifies wireless Ethernet LAN technology.
The topology used in wireless networks is known as cellular.
It is a wireless structure where stations send signals to each
other via wireless media hubs. The access method for 802.11b
is CSMA/CA. Clients connect via wireless access points
with data transfer rates up to 11 Mbps. 802.11b operates in
the 2.4 GHz range. Another WLAN standard that has recently emerged,
802.11a, offers a maximum transmission speed of 54 Mbps at 5
GHz frequency.
NETWORK COMPONENTS
| Repeaters |
Used to extend the maximum
distance a cable segment can span. Repeaters grab the
incoming electrical signal from the cable, amplify it,
and send it out. |
| Hubs |
Hubs, also known as concentrators
or multiport repeaters, are used in star/hierarchical
networks to connect multiple stations/cable segments.
There are two main types of hubs: passive and
active. An active hub takes the incoming frames,
amplifies the signal, and forwards it to all other ports,
a passive hub simply splits the signal and forwards it. |
| Bridges |
Used to increase network
performance by segmenting networks in separate
collision domains, or increase the network size. Bridges
are not aware of upper-layer protocols such as TCP/IP
or IPX/SPX. They keep a table with MAC addresses of all
nodes, and on which segment they are located. |
| Switches |
Similar to bridges; they
also keep a table with MAC addresses per port to make
switching decisions. The main difference is that a switch
has more ports than a bridge, and instead of interconnecting
networks it is typically used to connect hosts and servers
like a hub does, but offers dedicated bandwidth per port,
hence offers much higher network performance than hubs. |
| Routers |
Routers are used to interconnect
multiple (sub-)networks and route information between
these networks by choosing an optimal path ("route")
to the destination based on addressing information from
protocols such as TCP/IP or IPX/SPX. Router are also typically
used to connect a LAN to a WAN or another LAN, which can
use different technologies such as Token Ring, Ethernet,
ISDN, Frame Relay etc. |
| Gateways |
Used to connect networks
with dissimilar technologies, for example a Microsoft
TCP/IP network and NetWare IPX/SPX network can be connected
using a gateway. Typically implemented in software on
a router. |
| Firewalls |
Protects
a private network from external users, typically those
from the Internet, by hiding the internal network
and filtering incoming packets. A firewall is not always
a hardware device, it can be implemented in software on
a router or proxy server as well. |
PROTOCOLS
TCP/IP
TCP/IP is
today's most popular network protocol and is the protocol
in the Internet. It is a routable protocol that provides
connection between heterogeneous systems, these are
the main reasons the protocol is so widely adapted; for example
it allows communication between UNIX, Windows, Netware and Mac
OS computers spread over multiple interconnected networks. The
"TCP/IP protocol" is actually the "TCP/IP suite"
composed of many different protocols each with its own functions.
The two main protocols are in its name: the Internet
Protocol
and the Transmission
Control Protocol.
IP addressing
is assigning a 32-bit logical numeric address to a network device.
Every IP address on the network must be unique. An IP address
is represented in a dotted decimal format, for example: 159.101.6.8.
As
you can see the address is divided in 4 parts, these parts are
called octets.
The current used addressing schema in version 4 of IP is divided
in 5 Classes:
| Classes |
First Octet |
| Class A |
1 |
126 |
| Class B |
128 |
191 |
| Class C |
192 |
223 |
| Class D |
224 |
239 |
| Class E |
240 |
254 |
A subnet mask is used to determine which part is the network
part and which is the host part.
Default subnet masks:
| Class A |
255.0.0.0 |
| Class B |
255.255.0.0 |
| Class C |
255.255.255.0 |
IANA reserved 4 address ranges to be used in private networks,
these addresses won't appear on the Internet avoiding IP address
conflicts:
- 10.0.0.0 through 10.255.255.255
- 172.16.0.0 through 172.31.255.255
- 192.168.0.0 through 192.168.255.255
- 169.254.0.1 through 169.254.255.254 (reserved
for Automatic Private IP Addressing)
IPX/SPX
Although current versions of Novell Netware use TCP/IP, before
Netware version 5, IPX was the protocol in Netware
networks. It is a small and easy to implement routable protocol
developed by Novell and based on the Xerox Network System. The
Netware protocol suite is a suite of several protocols for different
functions, the most important being IPX and SPX. IPX is similar
to the Internet Protocol from the TCP/IP suite, it is a connectionless
Layer 3 (Network layer) protocol used to transfer datagrams
between hosts and networks. SPX is the Transport protocol used
to provide reliable transport for IPX datagrams, similar as
TCP does for IP.
The frame types of two Netware hosts must match to enable communication
without a router. IPX can use several frame formats, of which
the two most important are listed in the following table.
| Frame Format |
Frame Type |
Netware Versions |
| Novell 802.3 raw |
802.3 |
Default frame type for
Netware 3.11 and earlier. Supports only IPX/SPX as the
upper layer protocol |
| IEEE 802.3 |
802.2 |
Default frame type for
Netware 3.12 and 4.x. The main difference with Novell's
802.3 format is the addition of LLC field, which specifies
the upper-layer protocol, such as IPX or IP. |
An complete IPX network address is 80 bits in length and is
represented in a hexadecimal format. As with all routable protocols
it needs a network and a host portion, the network portion is
32 bits in length and is manually configured. The host portion
is 48 bits in length and is derived from the MAC address of
the host's network interface.
Examples of complete IPX internetwork addresses are:
- 0CC001D8.0050.BF61.6C71
- 0000ABBA.0060.9736.954B
- 00000046.0060.E92A.C2A4
NWLINK is Microsoft's implementation of IPX/SPX which
allows Windows clients to communicate with Netware servers.
AppleTalk
AppleTalk was developed by Apple Computers in the early 1980s
to allow file and printer sharing and mail functionality between
Macintosh computers. A Mac that shares resources is called a
server, and the computer connecting to it a client. Like TCP/IP,
AppleTalk is not just one protocol, but a suite of several protocols
for different functions. It is built-in in every Macintosh computer
and requires virtually no user interaction, therefore it is
very easy to administer in small network environments. Address
assignment in AppleTalk networks is automatically. Besides Ethernet
and TokenRing, AppleTalk can also be used on Apple's own network
technology called LocalTalk, which uses UTP/STP cabling.
NetBEUI/NETBIOS
NETBios Extended User Interface is a non-routable Transport
layer protocol. The reason it is non-routable is in its flat
addressing schema, NETBEUI uses Netbios names to identify
computers on the network that do not contain a network portion.
Netbios names are sometimes referred to as friendly names.
NetBIOS names are 16 characters in length and cannot contain
any of the the following characters: \ /
: * ? " < > | The first 15 characters represents
a unique name identifying a resource, the 16th character (if
you would set a name of 8 characters it is padded with spaces
up to 15 characters long to allow a '16th' character) is a suffix
identifying the type of resource or group of resources. For
example the redirector, server, or messenger services can be
installed on one computer resulting in three times the same
name but with different suffixes.
NETBEUI is a broadcast protocol, meaning a computer running
NETBEUI discovers the MAC address from the intended communication
partner by sending out a broadcast with the NETBIOS name. The
main advantage of NETBEUI is that it is small in size and easy-configurable.
|
| |
Current related
exam objectives for the 2003 A+ Core exam.
|
DOMAIN
6.0: Basic Networking
6.1 Identify the common types of network cables, their characteristics
and connectors.
Cable types include:
- Coaxial
--- RG6
--- RG8
--- RG58
--- RG59
- Plenum/PVC
- UTP
--- CAT3
--- CAT5/e
--- CAT6
- STP
- Fiber
--- Single-mode
--- Multi-mode
Connector types include:
- BNC
- RJ-45
- AUI
- ST/SC
- IDC/UDC 6.2 Identify basic networking concepts
including how a network works.
Concepts include:
- Installing and configuring network cards
- Addressing
- Bandwidth
- Status indicators
- Protocols
--- TCP/IP
--- IPX/SPX (NWLINK)
--- AppleTalk
--- NETBEUI/NETBIOS
- Full-duplex, half-duplex
- Cabling—Twisted Pair, Coaxial, Fiber Optic, RS-232
- Networking models
--- Peer-to-peer
--- Client/server
- Infrared
- Wireless 6.3 Identify
common technologies available for establishing Internet connectivity
and their characteristics.
Technologies include:
- LAN
- DSL
- Cable
- ISDN
- Dial-up
- Satellite
- Wireless
Characteristic include:
- Definition
- Speed
- Connections Click
here for the complete list of exam objectives.
|
Current related
exam objectives for the 2002 A+ Core exam.
|
DOMAIN
6.0: Basic Networking
This domain requires knowledge of basic network concepts and
terminology, ability to determine whether a computer is networked,
knowledge of procedures for swapping and configuring network
interface cards, and knowledge of the ramifications of repairs
when a computer is networked. The scope of this topic is specific
to hardware issues on the desktop and connecting it to a network.
6.1 Identify basic networking concepts, including how
a network works and the ramifications of repairs on the network.
Content may include the following:
- Installing and configuring network cards
- Network access
- Full-duplex, half-duplex
- Cabling—Twisted Pair, Coaxial, Fiber Optic, RS-232
- Ways to network a PC
- Physical Network topographies
- Increasing bandwidth
- Loss of data
- Network slowdown
- Infrared
- Hardware protocols
Click
here for the complete list of exam objectives.
|
Discuss this TechNote here |
Author:
Johan Hiemstra |
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